Friday, July 31, 2009

I am learning turbo C++ can you send me some tips to make games in turboC++??????????????????????...

This is Turbo C++ 3.0 for DOS?


Well, if you want graphics %26amp; sound, you'd better move over to Linux or Windows programming.





Anyway, the best piece of advice is to start off slow. The biggest problem is that programmers often choose a project that is too ambitious. This usually results in having the game not made at all.





I think that you should start off with text games. Every single game can be put into text (even 3D ones). The code for handling the main data %26amp; program logic is almost the same whether you output information in graphics or in text.





A RPG game can be put into text easily. The code %26amp; data for keeping track of player statistics, player location, battle algorithm, and so forth is the almost same whether you're using hi-res graphics or not. In fact, for every game that you make, it is best to first write it with simple text output. This allows you to modify algorithms and debug your programs easily. Once you're satisfied with everything, then you expand upon your program by adding the graphics code. (Worry about the sound %26amp; music after everything else is debugged.)





Last, don't try to write out your program all at once. A program is divided into several sections of code. It is better to first debug each section of code (make small separate programs if you have to), rather than writing out everything and worrying about debugging each section later.

I am learning turbo C++ can you send me some tips to make games in turboC++??????????????????????...
Don't worry about DirectX that is Microsoft stuff.


OpenGL is a cross-platform standard.


http://www.opengl.org/


and it comes with a book


http://www.opengl.org/documentation/red_...


If you search for openGL tutorials then you will find many.
Reply:Sure... learn DirectX!! Or OpenGL and SDL.


Okay, actually learn all 3.


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